Installing a modpack

The Game Panel ships with a built-in modpack browser — search CurseForge, click install, pick a version, done. No manual JAR hunts, no Forge installers, no server.properties guesswork. This guide walks you through every screen and every gotcha.

Minecraft Last updated May 19, 2026 ~7 min read

Opening the Modpacks tab

Sign in to the Game Panel, open your server, and click Minecraft Modpacks in the left sidebar.

You'll see a grid of cards — by default, the most popular CurseForge packs are loaded. The top of the page has three controls:

Modrinth, FTB App or custom packs?

For now the in-panel browser only indexes CurseForge. Modpacks distributed exclusively elsewhere can still be installed — see Installing a pack manually below.

Finding the right pack

Every card shows the pack's icon, name, a short tagline, and two action icons in the top-right:

Check the recommended RAM first

Big kitchen-sink packs like All the Mods 10, FTB StoneBlock 4 or Prominence II realistically need 6–10 GB just to boot. Lighter packs (Fabulously Optimized, Better MC) are happy with 2–4 GB. The CurseForge page usually tells you straight away.

Installing a pack

Click the install icon on a card and a modal slides in. Using All the Mods 10 as an example:

modal
Install modpack
You requested the installation of the modpack
"All the Mods 10 - ATM10" from the curseforge provider.
Please select the desired modpack version below.

MODPACK VERSION
  [ All the Mods 10-7.0          v ]

[ ] DELETE FILES
    Delete all your server files before installing the modpack.
    This is irreversible!

                          [ Cancel ]  [ Install modpack ]

Picking a version

The dropdown lists every public release of the pack, newest first. Some rules of thumb:

The "Delete files" toggle

Flipping this on wipes everything in your server directory before the pack is laid down — worlds, configs, logs, the lot. Use it when:

Leave it off when you're updating the same modpack and want to keep your world and player data.

Delete files is irreversible

There is no "undo." If you might want any of your current files later — worlds, configs, custom plugins, screenshots from /spark — take a manual backup from the Backups tab first. Restoring a backup takes seconds; rebuilding a world doesn't.

Hitting Install

Press Install modpack. The modal closes and the server enters an installing state — the status pill in the top bar turns grey and power controls are disabled. Behind the scenes the panel:

  1. Stops the server if it was running.
  2. (If Delete files is on) wipes the server directory.
  3. Downloads the modpack archive from CurseForge.
  4. Unpacks mods, configs and scripts into the correct folders.
  5. Installs the matching Forge / NeoForge / Fabric loader.
  6. Writes a fresh start.sh with the loader's recommended JVM flags.

Smaller packs finish in 30–60 seconds. Heavyweights (ATM10, FTB packs, anything with 400+ mods) can take 3–5 minutes depending on CurseForge's CDN.

First start after install

Once the status pill goes green-but-stopped, hit Start. The first boot is always the slowest — mods unpack, configs generate, dimensions build. Watch the console:

console
[INFO] Loading 478 mods…
[INFO] Construction: minecraft@1.21.1, ATM-stuff@7.0
[INFO] Preparing spawn area: 0%
[INFO] Preparing spawn area: 78%
[INFO] Done (124.512s)! For help, type "help"

If you see Done (…)! For help, type "help", you're live — connect with the address shown on the dashboard.

Allocate enough RAM

If the console fills with java.lang.OutOfMemoryError or the server crashes mid-load, your plan is undersized for the pack. Upgrade from the Billing PanelMy ServicesUpgrade/Downgrade, then restart. Most modern modpacks want a Diamond plan (8 GB) or larger.

Updating a modpack

Modpack authors push fixes and balance tweaks regularly. To pull a newer version of the same pack:

  1. Open the Backups tab and click Create backup. Wait for it to finish.
  2. Stop the server.
  3. Go back to Minecraft Modpacks, find the same pack, hit install.
  4. Pick the new version in the dropdown. Leave "Delete files" OFF — you want to keep your world.
  5. Press Install modpack, wait for the status pill, then start.
Major-version jumps can corrupt worlds

Going from ATM10-7.x to ATM10-8.x is usually safe. Jumping from ATM9 to ATM10, or skipping several major versions, very often isn't — mod IDs change, dimensions get removed, recipes break. If the changelog mentions "world reset recommended", believe it. Start a fresh world or stay on the old version.

Switching to a different modpack

Installing a different pack on top of an existing one is the most common cause of "my server won't start." The old mods, configs and world will clash with the new pack's expectations. The clean way:

  1. Back up anything you want to keep — worlds especially. (Optional: download the backup to your PC.)
  2. Open the new pack's install modal.
  3. Turn Delete files ON.
  4. Press Install modpack. You'll land on a clean install of the new pack.

Installing a pack manually

If the pack isn't on CurseForge — or you're running a custom one your friend exported — you can still install it via the file manager.

  1. Grab the pack's server pack ZIP from wherever it's hosted. (Make sure it's the server pack, not the client one — client packs are missing the loader's server JAR.)
  2. In the panel, open Files.
  3. Optionally clean the directory first (select all → delete) if you're starting fresh.
  4. Upload the ZIP. For files larger than a few hundred MB, use SFTP — see File manager & SFTP.
  5. Right-click the uploaded ZIP → Unarchive.
  6. Open the Startup tab and confirm the JAR file matches what the pack expects (e.g. forge-1.20.1-47.x.x.jar or fabric-server-launch.jar).
  7. Start the server.

Common issues

Still stuck? Open a ticket with the last 200 lines of your console and we'll dig in.